BREACH UPLINK · PROTO-CYBER TACTICAL
CREATED BY
If you enjoy the breach, a tip via X Money keeps the solar deck online.
SCAN TO TIP · X MONEY
New to the breach? TUTORIAL is a guided practice die — no XP, CRED, or RECORDS.
Easy die · one weak pod · coach tips during the run. Move, inject, end cycle, seize the north data port (link.sys + 1 hold). Completing it does not bank XP, CRED, or RECORDS.
Soft insert on a test die. Prove the kit — seize the north port or wipe scrapers.
Campaign complete. Start a new campaign (keeps probe XP) or switch to Skirmish.
Resets the active arc only (standard or extended). Probe XP is kept.
Contested corporate die — courtyard, office, mech bay. Port: link.sys + 2 holds.
Classic breach — secure the north data port or kill every hostile process.
Corporate ICE — cover, cascade.sys, standard ACC
No breaches logged. Jack in and clear a node.
Spend CRED to raise this probe one privilege level (stats + ability unlocks).
Full wipe — L1 / 0 XP, starter abilities only, no shop upgrades, 0 CRED. Confirms first.
Squad-wide gear (applies to every probe next jack-in). Select a probe above for personal privilege buys.
Soft pad · vinyl hiss · midnight breach
Cheats are for testing only (fog, free CYC, god mode, force win…). If debug is on at jack-in or any cheat is used, that breach is practice: no XP bank, no CRED, no leaderboard.
// LMB select / path · inject · R end cycle · 1–7 executables · Q/E rotate · WASD pan · ♪ BGM
All operations cleared. Probe team privilege retained across the die.